Within the comparatively young field of highly immersive VR environments one can
observe a steady improvement of display systems and interaction devices. On the
software side sophisticated tools are available to create imagery and sound. But can
this be enough to produce the best possible VR scenarios? Compared to the (Hollywood)
film industry this would mean that the production of a movie starts with building
up the scenery and filming right away and using the unaltered results as the final
product. After more than a century of experience in movie production the film industry
has developed a well-defined modular workflow. The procedure starts with the
story outline, followed by the writing of the screenplay, casting and staging, filming
and directing and finally the post-production with the editing of the film material.
Each step is considered as an art form of its own with its specific refinements and own
professionals.
In current VR productions however certain specific artists are still more or less excluded
from most of the production process. It is the programmers who have to do the
main work and hence have the strongest influence
when it comes to the modeling of
the story process and editing. The reasons for